Owen's observations:
Ship and entity stats visible on the counters (reverse-side);
Central victory points counter to keep track if last-man standing is not the objective.
Need to speed up combat?
Limit scans/add empty space to board to slow down discovery?
Draw scanable entities from the top of the shuffled pack on scanning rather than lay out at the beginning ... much simpler.
Need for a 1 sheet quick-start guide the exploits implicit gaming conventions to get gaming quickly.
? low cost functionality upgrades to a simpler menu of ships? How to implement?
Judicious use of models to aid immersion.
A pair of experienced but fresh eyes was really useful.
But we're still stabilizing, may not have race/religion, diplomacy or research tree implemented by the kleenex test.
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