Saturday, October 30, 2010

Combat Problems

I think that one of the main challenges that faces us in the creating of this game is one of flow.

We wish to create a deep and fulfilling game, the kind of game that you could really sink a night in to, but we don't want the players to be spending half that time looking at charts and tables. Rather we want them focusing on their strategy.

This, it seems, shall be a tricky balance to strike.

To this end I have been thinking about our current combat system. We are going to try replacing our standard dice with one that have simply "hit" and "miss" on the different faces. By doing this we eliminate the need for the play to consult a table every time they wish to do battle. Though we may have to sacrifice some complexity, I am hoping that we shall see faster and more streamlined battles lead to a more exciting game.

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